Atlas — World State Engine

Your world remembers what happens.

A world-building and campaign-management engine for game masters and storytellers. Create places, people, factions, and events in context — Atlas tracks how they change over time.

Start building your living world
W

World state

One containment tree. Places, people, and factions stored where they belong. Nothing lost or forgotten.

C

Characters

NPCs and factions in context. Links and relationships tracked. Ready when you need them.

F

Factions & events

Power structures, conflicts, and events. Consequences and heat when you want them.

E

Build on demand

Atlas asks the right questions. Creates content that fits. Stores it exactly where it belongs.

Not a generator. Not a wiki.

Atlas is a world state engine — a control system for living worlds.